Interface
Visuals & HUD.
Less noise. More context.
Keep useful information readable without turning the whole screen into a dashboard. Visuals gives directional cues, targeting-circle styling and a compact active-features HUD.
What’s in this module
Off-screen direction
- Directional arrows for off-screen entities
- Adjustable arrow size and edge margin
- Independent enemy and ally colors
FOV styling
- Separate player-aim and soul-aim FOV circles
- Circle thickness and segment count
- Configurable circle color
- Targeting radius remains in the respective aim module
HUD & performance
- Active-features list
- Configurable screen corner and margin
- Overlay FPS counter
- Optional per-feature CPU-cost / FPS-loss estimates
Use the HUD to keep track of enabled features, and give each aim mode its own visible FOV circle. Individual colors and margins let you fit the overlay to your screen.
Current alpha scope
The FPS counter measures the overlay. Per-feature estimates reflect recent CPU work; they are not game-FPS or GPU measurements and should not be added together. Streamproof capture exclusion is not included.
The application without bypass is free during public alpha. Bypass access is handled privately on Discord.
Your move.
Join the alpha, try every module, and tell us what to build next.
Free app. Windows x64. Bypass handled separately.