Activators

Auto-parry.
A little more reaction room.

Configure assistance for supported, visible melee threats. Auto-parry lives in Activators and is available without enabling developer mode.

What’s in this module

Threat detection

  • Committed light, heavy, air and slide melee detection
  • Dedicated Baba’s bench attack handling
  • Active map-geometry visibility checks
  • Detection range, contact range and facing threshold

Response controls

  • Configurable parry key
  • Prediction lead and approach-speed threshold
  • Additional input cooldown
  • Game parry cooldown and active-state checks
  • Each eligible attack handled once

Visible feedback

  • Optional range-zone visualization and color
  • Counts for nearby, charging, committed and unavailable attacks
  • Separate detection and input status
  • Input paused when the menu is open or the game loses focus

A charging attack alone is not enough. The detector looks for a committed, nearby, facing and visible threat, with adjustable lead timing for supported approaching attacks.

Current alpha scope

Unreplicated or unavailable multiplayer melee state cannot be handled. Neutral NPC attacks and other hero abilities are outside this detector. Input delivery does not guarantee a successful in-game parry.

The application without bypass is free during public alpha. Bypass access is handled privately on Discord.

Your move.

Join the alpha, try every module, and tell us what to build next.

Free app. Windows x64. Bypass handled separately.